
veldoodles
Hobbyist Artist,
Game Developer

About MeHi, I'm Vel and welcome to my carrd site!I'm a finnish IT student with a huge passion towards video games, were it from studying in-depth how the game's mechanics work to speedrunning them.I also draw art, specializing in character- and furry art, which have been drawing since 2015 as a hobby. I occasionally make YouTube videos (playthroughs, game challenges and sometimes just analysing things)Video game development wise I've been experimenting with GODOT the last few years, with a goal of making a game of my own.
Art Portfolio
Anthro bird, cel shaded commission
Flat colour commission
Character design, complex shading commission
Kobold Character commission
Emote commission
Zekrom - Style practice
PlaceHolder - Protogen character design
Mail-Tiger - November Art month challenge
Synth - November Art month challenge
Kevelyn - Character art - Kevelyn / Zangoose Gijinka
Fex - Anthro 3 tailed Fox character
Art Fight drawing
Playmat art commission, Flat colouring
3D Model work
VR Training Area - From Ratchet & Clank: Up Your Arsenal. All textures done by me
TAGAP 4 Storage room 3D model mockup - What originally started as an attempt to model the "AMM-0" weapon, turned into a small 3D model mockup utilizing a screenshot of the scene and using it as a texture.
*Original image used for the 3D scene
TAGAP 4 // AMM-0 - The main character's weapon modeled in 3D.
Obsidian Wrench - For Ratchet & Clank FPS: Online. Modeled cut content from the game based on an image. Texture not final. link to the image
N90 Hurricane Model - From Ratchet & Clank Up Your Arsenal. Re-created the original model from scratch, while making look similar polycount wise as in the game.
Game Development Portfolio
Pelifarmi Fall 2024 project #1 // Boiro
>itch.io link< [Playable in the browser]A game where the goal is to survive in a laboratory fighting against monster girls while unlocking upgrades to aid survival. Find the boss room to progress before the corruption spreads too much.Pelifarmi Fall 2024's 1st game project created in 5 weeks. In a team of 5, I did environment art assets, splash art and helped with the character art.
Made in Unity 5.
Pelifarmi Fall 2024 project #2 // Magebound
>itch.io link< [Playable in the browser, Chrome recommended due WebGPU]A magic-based survival beat 'em up, where the goal is to defeat enemies utilizing magic attacks and swapping between different elements to deal with their resistances.Pelifarmi Fall 2024's 2nd game project created in 5 weeks. In a team of 6, I did character designs, models, texturing and animations.
Made in Unity 6.
Game Jams
Finnish GameJam 2024: Serial Clown
>itch.io link< [Playable in the browser]A game where the goal is to make civilians laugh with a funny horn, while avoiding the "fun police" by throwing pies at them and utilizing stealth.In a team of 4 I did all art and assisted with coding.
Made with Godot 4 using GDScript.
SuomiGameHub GameJam 2024:
Kuuma Linja Muurame
>itch.io link< [Playable in the browser]A game inspired by "Tapan Kaikki" game series, where instead of using weapons, the player needs to eliminate enemies with using fists only.In a team of 2 we both did a bit of everything.
Made with Godot 4 using GDScript.
GMTK GameJam 2024: Banana For Scale
>itch.io link< [Playable in the browser]A game where the goal is to collect various wizard's items in a large room full of blocks while avoiding ants. Player is able to change their scale temporarily by clicking various sized bananas.In a team of 4, I did all coding and scripting.
Made with Godot 4 using GDScript.
Personal Projects
Personal solo project: Mega Man 7 in Godot 2022
>itch.io link< [Playable in the browser]A prototype of trying to re-create Mega Man 7 movement and gameplay in Godot Engine. Managed to nail the movement quite closely, but the project was put on hold to focus on studies.A prototype testing re-creating
Mega Man 7 in Godot 3.4 Engine.
Personal game project: Funny Lawyer Game Estimated release date: [Summer 2025]
Engine: Godot 4A personal game project, which have been working on since September 2024 as a solo project.
Other projects I've helped with.
- Ratchet & Clank FPS: Online 2024 // Model and UI work
- TAGAP 4 2022 // Additional Diagetic Artist
- Havoc Fox 2018 - 2024 // Beta Testing
- Robot Wants It All // 2018-2019 // Beta Testing