About MeHi, I'm Vel and welcome to my carrd site!I'm a finnish IT student with a huge passion towards video games, were it from studying in-depth how the game's mechanics work to speedrunning them.I also draw art, specializing in character- and furry art, which have been drawing since 2015 as a hobby. I occasionally make YouTube videos (playthroughs, game challenges and sometimes just analysing things)Video game development wise I've been experimenting with GODOT the last few years, with a goal of making a game of my own.

Art Portfolio

3D Model work

Game Development Portfolio

Pelifarmi Fall 2024 project #1 // Boiro
>itch.io link<
[Playable in the browser]
A game where the goal is to survive in a laboratory fighting against monster girls while unlocking upgrades to aid survival. Find the boss room to progress before the corruption spreads too much.Pelifarmi Fall 2024's 1st game project created in 5 weeks. In a team of 5, I did environment art assets, splash art and helped with the character art.
Made in Unity 5.

Pelifarmi Fall 2024 project #2 // Magebound
>itch.io link<
[Playable in the browser, Chrome recommended due WebGPU]
A magic-based survival beat 'em up, where the goal is to defeat enemies utilizing magic attacks and swapping between different elements to deal with their resistances.Pelifarmi Fall 2024's 2nd game project created in 5 weeks. In a team of 6, I did character designs, models, texturing and animations.
Made in Unity 6.

Game Jams

Finnish GameJam 2024: Serial Clown
>itch.io link<
[Playable in the browser]
A game where the goal is to make civilians laugh with a funny horn, while avoiding the "fun police" by throwing pies at them and utilizing stealth.In a team of 4 I did all art and assisted with coding.
Made with Godot 4 using GDScript.

SuomiGameHub GameJam 2024:
Kuuma Linja Muurame
>itch.io link<
[Playable in the browser]
A game inspired by "Tapan Kaikki" game series, where instead of using weapons, the player needs to eliminate enemies with using fists only.In a team of 2 we both did a bit of everything.
Made with Godot 4 using GDScript.

GMTK GameJam 2024: Banana For Scale
>itch.io link<
[Playable in the browser]
A game where the goal is to collect various wizard's items in a large room full of blocks while avoiding ants. Player is able to change their scale temporarily by clicking various sized bananas.In a team of 4, I did all coding and scripting.
Made with Godot 4 using GDScript.

Personal Projects

Personal solo project: Mega Man 7 in Godot 2022
>itch.io link<
[Playable in the browser]
A prototype of trying to re-create Mega Man 7 movement and gameplay in Godot Engine. Managed to nail the movement quite closely, but the project was put on hold to focus on studies.A prototype testing re-creating
Mega Man 7 in Godot 3.4 Engine.

Personal game project: Funny Lawyer Game Estimated release date: [Summer 2025]
Engine: Godot 4
A personal game project, which have been working on since September 2024 as a solo project.

Other projects I've helped with.

- Ratchet & Clank FPS: Online 2024 // Model and UI work
- TAGAP 4 2022 // Additional Diagetic Artist
- Havoc Fox 2018 - 2024 // Beta Testing
- Robot Wants It All // 2018-2019 // Beta Testing