// About Me //Hi, I'm Vel and welcome to my carrd site!I'm a finnish IT student with a huge passion towards video games, were it from studying in-depth how the game's mechanics work to speedrunning them.I also draw art, specializing in character- and furry art, which have been drawing since 2015 as a hobby. I occasionally make YouTube videos (playthroughs, game challenges and sometimes just analyzing things)Video game development wise I've been experimenting with GODOT the last few years, with a goal of making a game of my own.

// Art Portfolio //

// 3D Model work //

// Game Development Portfolio //

Pelifarmi Fall 2024 project #1 // Boiro
>itch.io link<
[Playable in the browser]
Made in Unity 5.
A game where the goal is to survive in a laboratory fighting against monster girls while unlocking upgrades to aid survival. Find the boss room to progress before the corruption spreads too much.Pelifarmi Fall 2024's 1st game project created in 5 weeks. In a team of 5, I did environment art assets, splash art and helped with the character art.

Pelifarmi Fall 2024 project #2 // Magebound
>itch.io link<
[Playable in the browser, Chrome recommended due WebGPU]
Made in Unity 6.
A magic-based survival beat 'em up, where the goal is to defeat enemies utilizing magic attacks and swapping between different elements to deal with their resistances.Pelifarmi Fall 2024's 2nd game project created in 5 weeks. In a team of 6, I did character designs, models, texturing and animations.

// Game Jams //

Finnish GameJam 2024:
Serial Clown
>itch.io link<
[Playable in the browser]
Made with Godot 4 using GDScript.
A game where the goal is to make civilians laugh with a funny horn, while avoiding the "fun police" by throwing pies at them and utilizing stealth.
In a team of 4 I did all art and assisted with coding.
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SuomiGameHub GameJam 2024:
Kuuma Linja Muurame
>itch.io link<
[Playable in the browser]
Made with Godot 4 using GDScript.
A game inspired by "Tapan Kaikki" game series, where instead of using weapons, the player needs to eliminate enemies with using fists only.
In a team of 2 we both did a bit of everything.
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GMTK GameJam 2024:
Banana For Scale
>itch.io link<
[Playable in the browser]
Made with Godot 4 using GDScript.
A game where the goal is to collect various wizard's items in a large room full of blocks while avoiding ants. Player is able to change their scale temporarily by clicking various sized bananas.
In a team of 4, I did all coding and scripting.
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GMTK GameJam 2025:
Holey Ground: A Backyard Robbery
>itch.io link<
[Playable in the browser]
Made with Godot 4 using GDScript.
A game where the player character is always constantly drawing a line and completing a loop causes a hole appear. Goal is to circle around objects and enemies to make them fall into a hole without falling into one in an ever shrinking play area thanks to the newly created holes.
In a team of 4, I handled coding.

// Personal Projects //

Personal solo project: Mega Man 7 in Godot 2022
>itch.io link<
[Playable in the browser]
A prototype of trying to re-create Mega Man 7 movement and gameplay in Godot Engine. Managed to nail the movement quite closely, but the project was put on hold to focus on studies.A prototype testing re-creating
Mega Man 7 in Godot 3.4 Engine.

Personal game project: Project FLG
Estimated release date: [when it's ready, but probably in 2026]. Engine: Godot 4
A personal game project, which have been working on since September 2024 as a solo project.

// Other projects I've helped with //

- Ratchet & Clank FPS: Online 2024 - present // Model and UI work
- TAGAP 4 2022 // Additional Diagetic Artist
- Havoc Fox 2018 - 2024 // Beta Testing
- Robot Wants It All // 2018-2019 // Beta Testing